DETAILED INFORMATION ON "THE FIVE ZONES" (THE FIVE HELLZONES CREATED IN THE PHOBOS BIODOME BY DEMONS)


ZONE 1) You'll find yourself in a blank looking room, connected to a likewise pretty drab room. This area
served as the labratory, barracks, and other regular Home Base needs of the biome experiment. All of
these uses will not be found here, anymore. Scouts here detected high levels of monster activity, 
although no sightings could be actually found. Many of the walls seem quite different than the 
original blueprints for the base. We're not sure why the demons have re-arranged this area to 
resemble one of our own bases, but we know something's been tampering with this. 
There sounds to be rats in the walls here... Keep your ear open, soldier!

One scout, somehow, became seperated from the rest here. We have only silent footage from his camera
feed, before it cut out completely. We saw a deeply blue room, with some kind of elevated maze platform
extending from one end of the room to the other. The scout tripped off the platform, and all contact
was immediately lost, their equipment being fried completely. We don't know what happened, but it seems
to have involved high amounts of electricity. Should you find yourself here, be wary of falling off!


ZONE 2) Getting here might prove difficult. The entrance to Zone 2 starts with a large, marble hallway.
Definitely pure demon creation. It connects to a converted room that existed in the original biodome,
however it has been turned to other purposes by the monsters. While our scouts had no difficulty in 
getting through and back the hallway, when our soldiers stormed through, the ceiling slammed down on 
a number of them the moment they reached the end. The hallway never re-opened.

Should you manage to get through the closed sector somehow, you'll find yourself in a large, oppressive
marble area, decorated with disgustingly detailed demonic worshipping icons. This was, originally, the
Jungle Sector of the biome. Monster power in this area reads higher than anything we ever saw, for unknown 
reasons. From here, there are doors leading to zones 3 through 5. There are also curious markings in some 
areas of the floor- as if something is built to move around here, to change the shape of the room as needed.

Zone 3 and 4 have plain hallways leading from here, but the north exit of Zone 2 now leads to another 
branching hallway, and a scene of great carnage. Of all the battles our marines fought, the greatest was 
here- and for good reason. There is a supply room, still at least partially intact, to the left, and what
seems to be a fully functional teleporter to the right! Unfortunately, nobody survived the combat long
enough to try to escape in the teleporter. Where it leads, we have no clue. It may return you home, but it
may also send you to your death. Most likely, however, it is a testing apparatus that will send you to
elsewhere in the biome.

North of this hallway is the now locked and controlled exit to Zone 5. What the hell monsters are doing
in Zone 5 that is so important they don't even want to let us in, not even for another trick or trap, is
beyond command here. If you can get in and find out just what they're up to, report back as soon as 
possible!


ZONE 3) What used to be a recreational Gym Zone has become a chaotic Hell Zone now! Only a couple of
our fighters went off to the left from Zone 2 to here, and whatever was in there crushed them. Literally.
The last footage we have of any of them is mostly the noise of heavy stones crashing around. We don't know 
what you're going to be getting into here, but I advise the greatest possible caution to be taken.
Don't rush into things!

While Zone 5 is normally only accessible through Zone 2, one scout managed to get to Zone 5, somehow! All
we know is that in doing so he suffered a great fall, and had to drag their self around to get information
for his constant reporting back to us. It is not reccomended to try to copy whatever this brave soldier did
for us. The report is detailed later, under ZONE 5.


ZONE 4) Unfortunately, the Volcano Area seems to have been the perfect breeding ground for horrid monsters.
Machinery here, meant for transporting heavy goods in and out of highly dangerous heat, has been damaged 
greatly. Be wary of anything you try to use! Thankfully, for once, all the lava in the hellzone seems to
have been removed by imps. If there's one thing we've learned about our enemy, it's that they love to siphon
lava, natural or manufactured, and teleport it to their lava planets, spheres of pure lava, hell lava. Lava!

The tubing through the volcano was placed very far underground, but with the hellish tampering it might be
even lower than before. Thanks to your combat suit, though, such extreme changes will be no issue. But,
be warned. Like in Sector 1, we had many reports of demons: but NO sightings! Volcanoes are known for their
confusing maze caves... anything could be out there!


ZONE 5)

As described in Zone 3, one scout managed to get in to what was once the Desert Dome. With the hellzone 
conversion, it seems like more of a Rock Face Dome in the few pictures we've gotten. There's even a river 
running through it now. Where all the water came from, we'll never know. Be careful here: Our scout kept
returning us conflicting information, until we realized that the cliff faces here must be in constant shift!

The Zone is now much more locked in, at any rate, so it shouldn't be too tough to get around. Our scout managed
to avoid trouble, as well, by keeping quiet. Only a few blips of monster activity ever showed up on their 
advanced radar, but you never know what those hell buggers are up to! The ultimate goal of the secrecy for the
converted zone appears to lie in an exit drilled at one end of a rock wall. Somehow, our technology has at least
partially been converted back by the demons! You will likely find the exit locked by our standard Keycard tech.
Good luck in finding one- our scout, thankfully, was able to sneak in by following a simple brained monster who
unlocked it temporarily, to pass.

Rather unfortunately, our scout failed to notice the much smarter beast that had been following him. A brief
struggle followed, during which the video and most of the audio equipment in their suit was broken. From then on
we only heard the occasional sharp noise, until soon after there was only static. What fragments we could make out
are as follows:

The scout managed to overcome, or at least escape, the creature that had snuck up on them. They found themselves in
a dirt cavern, then what seems to have been the smashed in remains of a standard space base. We know this is pure 
hell tampering, as there was NEVER a secret labratory here in, back in normal operation. So don't ask. After that,
the scouter found only terrified words to describe the location. Soon they became lost completely, and couldn't even
find their way back. Whatever you might face in there, I only hope you can perserve against all.

Also if you think anything in there is actually a horrific experiment by us, it's clearly a hellish trick being
played on you! Don't fall into such a simple trap.

- Col. Burg Slobber's Report On The Hell Zones